Resources: Difference between revisions
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m (Reverted edits by LiletOlica (Talk); changed back to last version by Brutos) |
Gilmore110j (talk | contribs) (- Added the ability to recycle buildings for resources.) |
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Resources are the life blood of each faction, allowing them to [[Research]] and build [[Structures]] and [[Vehicles]]. Depending on the [[Maps|map]] and the [[Gameplay_Types|game mode]], resources are earned by building [[Refinery|Refineries]] on [[Resource Node|Resource Nodes]] or by taking control of [[Capture_Point|capture points]]. | Resources are the life blood of each faction, allowing them to [[Research]] and build [[Structures]] and [[Vehicles]]. Depending on the [[Maps|map]] and the [[Gameplay_Types|game mode]], resources are earned by building [[Refinery|Refineries]] on [[Resource Node|Resource Nodes]] or by taking control of [[Capture_Point|capture points]]. | ||
In [[Gameplay_Types#Classic|Classic Gameplay]], you can also recycle constructed buildings to receive a percentage of the original cost. As a building becomes more damaged, recycling it will yield fewer and fewer resources. If a building has become too severely damaged, it can no longer be recycled. | |||
It is also worth noting that some [[Resource Node]]s give more resources per minute than others do. These are typically the ones in the center of the map, where they are hard to capture and maintain. | It is also worth noting that some [[Resource Node]]s give more resources per minute than others do. These are typically the ones in the center of the map, where they are hard to capture and maintain. |
Revision as of 04:53, 4 May 2010
Home > Resources
Resources are the life blood of each faction, allowing them to Research and build Structures and Vehicles. Depending on the map and the game mode, resources are earned by building Refineries on Resource Nodes or by taking control of capture points.
In Classic Gameplay, you can also recycle constructed buildings to receive a percentage of the original cost. As a building becomes more damaged, recycling it will yield fewer and fewer resources. If a building has become too severely damaged, it can no longer be recycled.
It is also worth noting that some Resource Nodes give more resources per minute than others do. These are typically the ones in the center of the map, where they are hard to capture and maintain.
See Also: Maps, Resource Node |