InfWeaponSpreadAndKick.Weapon Kick: Difference between revisions
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{{InfWeaponSpreadAndKickDocumentation}} | {{InfWeaponSpreadAndKickDocumentation}} | ||
== | ==Weapon Kick== | ||
Weapon kick is portrayed in the X (vertical) and Y (horizontal) axis. It interpolates between the full and no spread value based on the current spread. It uses 8 variables per stance, defined as floats: | Weapon kick is portrayed in the X (vertical) and Y (horizontal) axis. It interpolates between the full and no spread value based on the current spread. It uses 8 variables per stance, defined as floats: | ||
*[STANCE] Kick_X_FullSpread_Max | *[STANCE] Kick_X_FullSpread_Max |
Latest revision as of 06:47, 8 September 2009
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Weapon Spread And Kick Documentation |
STANCE Spread | STANCE SpreadModifier | STANCE SpreadMax | STANCE SpreadIncrement | STANCE SpreadDecrement | Weapon Kick |
Weapon Kick
Weapon kick is portrayed in the X (vertical) and Y (horizontal) axis. It interpolates between the full and no spread value based on the current spread. It uses 8 variables per stance, defined as floats:
- [STANCE] Kick_X_FullSpread_Max
- [STANCE] Kick_X_FullSpread_Min
- [STANCE] Kick_X_NoSpread_Max
- [STANCE] Kick_X_NoSpread_Min
- [STANCE] Kick_Y_FullSpread_Max
- [STANCE] Kick_Y_FullSpread_Min
- [STANCE] Kick_Y_NoSpread_Max
- [STANCE] Kick_Y_NoSpread_Min