Scripts: Difference between revisions

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==Overview==
==Overview==
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts.  These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data.  Because of the large reliance on these scripts, Empires is very largely modifiable.  In 2.24, there is no way to distribute custom scripts to players, however, in 2.25, a script manifest file has been added, which is the entry point for the empires script parser to look for scripts.  The location of this file is define in the cvar 'emp_script_path'.
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts.  These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data.  Because of the large reliance on these scripts, Empires is very largely modifiable.  In 2.24, there is no way to distribute custom scripts to players, however, in 2.25, a script manifest file has been added, which is the entry point for the Empires script parser to look for scripts.  The location of this file is define in the cvar 'emp_script_path'.
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[[Category:Scripting]]
[[Category:Scripting]]

Revision as of 21:12, 5 May 2010

Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Overview

In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts. These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data. Because of the large reliance on these scripts, Empires is very largely modifiable. In 2.24, there is no way to distribute custom scripts to players, however, in 2.25, a script manifest file has been added, which is the entry point for the Empires script parser to look for scripts. The location of this file is define in the cvar 'emp_script_path'.