Resources: Difference between revisions

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{{Sitenav|Resources}}
{{Sitenav|Resources}}


Resources are the life blood of each faction, allowing them to [[Research]] and build [[Structures]] and [[Vehicles]]. Depending on the  [[Maps|map]] and the [[Gameplay_Types|game mode]], resources are earned by building [[Refinery|Refineries]] on [[Resource Node|Resource Nodes]] or by taking control of [[Capture_Point|capture points]]. Note the some maps such as [[Map:emp escort|Escort]] resources are generated by invisible, inaccessible refineries.
Resources are the life blood of each faction, allowing them to [[Research]] and build [[Structures]] and [[Vehicles]]. Depending on the  [[Maps|map]] and the [[Gameplay_Types|game mode]], resources are earned by building [[Refinery|Refineries]] on [[Resource Node|Resource Nodes]] or by taking control of [[Capture_Point|capture points]]. Note that on some maps such as [[Map:emp escort|Escort]] resources are generated by invisible, inaccessible refineries.


In [[Gameplay_Types#Classic|Classic Gameplay]], you can also recycle constructed buildings to receive a percentage of the original cost. As a building becomes more damaged, recycling it will yield fewer and fewer resources. If a building has become too severely damaged, it can no longer be recycled.
In [[Gameplay_Types#Classic|Classic Gameplay]], you can also recycle constructed buildings to receive a percentage of the original cost. As a building becomes more damaged, recycling it will yield fewer and fewer resources. If a building has become too severely damaged, it can no longer be recycled.
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It is also worth noting that some [[Resource Node]]s give more resources per minute than others do. These are typically the ones in the center of the map, where they are hard to capture and maintain.
It is also worth noting that some [[Resource Node]]s give more resources per minute than others do. These are typically the ones in the center of the map, where they are hard to capture and maintain.


=Tips=
*Resources are shown in the top right-hand corner of the HUD.
*With the addition of wages, it is possible to build vehicles without spending your teams resources
*You can still build vehicles with waes even if the vehicle factory is restricted.
{{See|[[Maps]], [[Resource Node]]}}
{{See|[[Maps]], [[Resource Node]]}}


[[Category:Gameplay|Resources]]
[[Category:Gameplay|Resources]]

Revision as of 14:38, 9 May 2011

Home > Resources

Resources are the life blood of each faction, allowing them to Research and build Structures and Vehicles. Depending on the map and the game mode, resources are earned by building Refineries on Resource Nodes or by taking control of capture points. Note that on some maps such as Escort resources are generated by invisible, inaccessible refineries.

In Classic Gameplay, you can also recycle constructed buildings to receive a percentage of the original cost. As a building becomes more damaged, recycling it will yield fewer and fewer resources. If a building has become too severely damaged, it can no longer be recycled.

It is also worth noting that some Resource Nodes give more resources per minute than others do. These are typically the ones in the center of the map, where they are hard to capture and maintain.

Tips

  • Resources are shown in the top right-hand corner of the HUD.
  • With the addition of wages, it is possible to build vehicles without spending your teams resources
  • You can still build vehicles with waes even if the vehicle factory is restricted.
See Also: Maps, Resource Node