VehicleHandlingScripts: Difference between revisions
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===body=== | ===body=== | ||
[[VehicleScript.massCenterOverride | massCenterOverride]]<br> | [[VehicleScript.massCenterOverride | massCenterOverride]]<br> | ||
[[VehicleScript.massoverride | massoverride]]<br> | |||
[[VehicleScript.addgravity | addgravity]]<br> | |||
[[VehicleScript.maxangularvelocity | maxangularvelocity]]<br> | |||
===engine=== | ===engine=== |
Revision as of 10:00, 4 March 2017
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Overview
Vehicle handling scripts have quite a few variables. This tries to describe the parameters you can use to fine tune vehicle handling.
Also see: https://developer.valvesoftware.com/wiki/Vehicles_(Scripting_Parameters)
vehicle Properties
body
massCenterOverride
massoverride
addgravity
maxangularvelocity
engine
steering
axle
A vehicle can have multiple axle definitions.
vehicle_sounds Properties
A vehicle_sounds entry can have multiple of the following sections: