ArmorScripts: Difference between revisions
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[[ArmorScript.DamageToHeatAbsorbed | Damage To Heat Absorbed ]]:Percentage of damage received which is added as heat.<br> | [[ArmorScript.DamageToHeatAbsorbed | Damage To Heat Absorbed ]]:Percentage of damage received which is added as heat.<br> | ||
[[ArmorScript.HeatDissipation | Heat Dissipation ]]: Not used by armor (unconfirmed)<br> | [[ArmorScript.HeatDissipation | Heat Dissipation ]]: Not used by armor (unconfirmed)<br> | ||
[[ArmorScript.BioweaponDamageModifier | Bioweapon ]]: Scale damage from biological weapons by this amount.<br> | [[ArmorScript.BioweaponDamageModifier | Bioweapon Damage Modifier]]: Scale damage from biological weapons by this amount.<br> | ||
==Sound Characteristics== | ==Sound Characteristics== |
Latest revision as of 06:05, 5 May 2011
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Overview
This is a glossary of all the attributes that can be used in a vehicle armor script.
Meta Characteristics
Name : Name given when selecting armors.
Description : Description given when selecting armor.
Icon : Icon drawn in the GUI.
HUD Icon : Icon drawn on the player HUD.
Size : Number of slots required when selecting armor.
Type : Which vehicle can use this armor
General Characteristics
Weight : Weight amount per plate of armor.
Cost : Cost amount per plate of armor.
Research : Required research for this armor.
Armor Plate Characteristics
Health : Amount of health per plate of armor.
Regeneration : Amount of health this armor regenerates per second.
Angle Modifier : Modifies weapon damage done to armor based on the angle of the weapon hit.
Speed To Damage Modifier : Modifies weapon damage done to armor based on the speed of the weapon.
DamageModifier : Modifies weapon damage done to armor.
Damage To Heat Absorbed :Percentage of damage received which is added as heat.
Heat Dissipation : Not used by armor (unconfirmed)
Bioweapon Damage Modifier: Scale damage from biological weapons by this amount.
Sound Characteristics
Resist Characteristics
Warning: The Resist system is currently incomplete, progress on it has been halted. |
Bullet Resist :Scale damage from Non Armor damaging weapons.
Infantry Seismic Resist :Scale damage from seismic grenades.
Infantry Bullet Resist:Scale damage from infantry bullets
Extra Type 1 Resist :Scale damage from building damage (??)