Scripts: Difference between revisions
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==Overview== | ==Overview== | ||
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts. These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data. Because of the large reliance on these scripts, Empires is very largely modifiable. In 2.24, there is no way to distribute custom scripts to players, | In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts. These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data. Because of the large reliance on these scripts, Empires is very largely modifiable. In 2.24, there is no way to distribute custom scripts to players, although this is a feature we are planning to add later on. | ||
{{Stub}} | {{Stub}} | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 17:11, 15 June 2012
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Overview
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts. These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data. Because of the large reliance on these scripts, Empires is very largely modifiable. In 2.24, there is no way to distribute custom scripts to players, although this is a feature we are planning to add later on.