Server Optimization
Empires Server Resources |
Dedicated Server Setup | Cvars | Optimization | Sourcemod Plugins |
Unit limits
emp_sv_max_buildings
Building limit per team, includes all buildings except turrets.
Default value: 64
emp_sv_max_turrets
Turret building limit per team.
Default value: 24
emp_sv_max_vehicles
Vehicle limit per team.
Tip: Set this to the number of players per team. |
Default value: 32
emp_sv_max_walls
Wall limit per team.
Default value: 64
Self-destruction timers
In order to prevent abandoned vehicles using up server resources, vehicles without a player in them will self-destruct after a certain time interval. These intervals can be set on a per-chassis basis.
emp_sv_vehicle_JEEP_selfdestruct_time
Empty Jeeps will self-destruct after this time limit (in seconds).
Tip: Set this to a low value such as 120 or 60. Jeeps are cheap and players often buy them off of their own wages. |
Default value: 300
emp_sv_vehicle_LT_selfdestruct_time
Empty Light Tanks will self-destruct after this time limit (in seconds).
Default value: 300
emp_sv_vehicle_AFV_selfdestruct_time
Empty AFV's will self-destruct after this time limit (in seconds).
Default value: 300
emp_sv_vehicle_APC_selfdestruct_time
Empty APC's will self-destruct after this time limit (in seconds).
Tip: APC's act as mobile spawnpoints. If players complain about their parked APC suddenly self-destructing, increase this value. |
Default value: 300
emp_sv_vehicle_MED_selfdestruct_time
Empty Medium Tanks and Imperial Tanks will self-destruct after this time limit (in seconds).
Default value: 300
emp_sv_vehicle_HEAVY_selfdestruct_time
Empty Northern Heavy Tanks and Imperial Heavy Tanks will self-destruct after this time limit (in seconds).
Default value: 300
emp_sv_vehicle_ARTY_selfdestruct_time
Empty Artillery Tanks will self-destruct after this time limit (in seconds).
Default value: 300