Scripts: Difference between revisions

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==Overview==
==Overview==
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts.  These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data.  Because of the large reliance on these scripts, Empires is very largely modifiable.  In 2.24, there is no way to distribute custom scripts to players, although this is a feature we are planning to add later on.
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts.  These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data.  Because of the large reliance on these scripts, Empires is very largely modifiable.  In 2.24, there is no way to distribute custom scripts to players, although this is a feature we are planning to add later on.
==Console Commands==
Empires has a number of [[console commands]] accessible from the console.
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[[Category:Scripting]]
[[Category:Scripting]]

Revision as of 01:27, 1 August 2016

Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Overview

In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts. These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data. Because of the large reliance on these scripts, Empires is very largely modifiable. In 2.24, there is no way to distribute custom scripts to players, although this is a feature we are planning to add later on.

Console Commands

Empires has a number of console commands accessible from the console.