Difference between revisions of "VehicleHandlingScripts"

From Empires Wiki
Jump to: navigation, search
(Created page with "{{ScriptingDocumentation}} __NOTOC__ ==Overview== Vehicle handling scripts have quite a few variables. This tries to describe the parameters you can use to fine tune vehicle h...")
 
(engine)
Line 13: Line 13:
 
===engine===
 
===engine===
 
[[VehicleScript.horsepower | horsepower]]<br>
 
[[VehicleScript.horsepower | horsepower]]<br>
 +
[[VehicleScript.maxrpm | maxrpm]]<br>
 +
[[VehicleScript.maxspeed | maxspeed]]<br>
  
 
===steering===
 
===steering===

Revision as of 13:43, 2 March 2017

Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Overview

Vehicle handling scripts have quite a few variables. This tries to describe the parameters you can use to fine tune vehicle handling.

Also see: https://developer.valvesoftware.com/wiki/Vehicles_(Scripting_Parameters)

vehicle Properties

body

massCenterOverride

engine

horsepower
maxrpm
maxspeed

steering

degreesSlow

axle

A vehicle can have multiple axle definitions.

torquefactor

vehicle_sounds Properties

A vehicle_sounds entry can have multiple of the following sections:

state

Name