WeaponScript.Type: Difference between revisions
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{{VehicleWeaponCharacteristicsGeneral}} | {{VehicleWeaponCharacteristicsGeneral}} | ||
==Type== | ==Type== | ||
An integer that defines the type of the weapon. Supported values are: | An integer that defines the type of the weapon. Defaults to 0. Supported values are: | ||
* 0 (Machine guns) | * 0 (Machine guns) | ||
* 1 (Tank cannons) | * 1 (Tank cannons) |
Latest revision as of 10:31, 2 June 2010
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Vehicle Weapon Script Characteristics List |
General Characteristics | Sound Characteristics | Weapon Characteristics |
General Characteristics |
Name | Description | Icon | HUD Name | HUD Icon | Size | Type | Cost | Team | Research |
Type
An integer that defines the type of the weapon. Defaults to 0. Supported values are:
- 0 (Machine guns)
- 1 (Tank cannons)
- 2 (Artillery cannons)
- 3 (Missile launchers)
- 4 (Grenade launchers)
- 5 (Aircraft bomb bays)