Emp vehicle preset: Difference between revisions
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(New page: == Description == This entity is used in combination with emp_vehicle_spawner give mappers the ability to spawn vehicles on demand. A vehicle configuration is stored in this entity as ...) |
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{{MappingDocumentation}} | |||
== | ==Overview== | ||
This entity is used in combination with [[emp_vehicle_spawner]] to give mappers the ability to spawn vehicles on demand. A vehicle configuration is stored in this entity as a preset for a vehicle to be spawned at a later point. | |||
__NOTOC__ | |||
===Notes=== | |||
*The maximum number of armor plates per side is 6 | |||
*Each chassis has its own version of each engine, and giving a jeep engine to a heavy tank may produce undesired performance loss. | |||
*You may place up to 8 weapons per vehicle. | |||
*This does not abide by weight or chassis restrictions, so absurd configurations are possible. | |||
* | *'''You have to have the weapons/armor/engine the tanks use researched or the game will crash!''' | ||
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==Keyvalues== | |||
;Name | |||
:Given name so other entities can refer to this | |||
;Faction <choices> | |||
:Which faction will own the tank. | |||
;Spawn Point | |||
:Whether or not this vehicle will act as a mobile spawn point. Any APC that spawns after APD has been researched will act as a spawn point, regardless of this setting. | |||
;Cost <integer> | |||
:The cost of the vehicle. The vehicle will not be built if the team cannot afford it. A cost of 0 is allowed. | |||
== | ;Chassis <integer> | ||
:[[Chassis ID|ID for the chassis type]]. | |||
;Engine<integer> | |||
:[[Engine ID|ID for the engine type]]. | |||
;Armor <integer> | |||
:[[Armor ID|ID for the armor type]]. | |||
;Front Armor <integer> | |||
:The number of plates of armor on the front. | |||
;Rear Armor <integer> | |||
:The number of plates of armor on the rear. | |||
;Left Armor <integer> | |||
:The number of plates of armor on the left. | |||
;Right Armor <integer> | |||
:The number of plates of armor on the right. | |||
;Weapon 1 Type <integer> | |||
:[[Weapon ID|ID for the weapon type]]. | |||
;Weapon 1 Mode <choice> | |||
:The key binding for this weapon. ("Primary" or "Secondary") | |||
;Weapon 1 Groups <integer> | |||
:The weapon groups will this weapon will be associated with. Group 1-6 are valued 1,2,4,8,16,32 in that order. Add the values to make a weapon part of more than one group. For example, a value of 6 will mean the weapon is in groups 2 and 3. | |||
;''Repeated all the way through Weapon 8'' | |||
==IDs== | |||
*[[Chassis ID]] | |||
*[[Armor ID]] | |||
*[[Engine ID]] | |||
*[[Weapon ID]] | |||
[[Category:Entity]] |
Latest revision as of 08:38, 16 July 2010
Empires Mapping Documentation |
Mapping Overiew | Hammer Configuration | Entity Index | Basic Mapping | Setup Resources | Tutorials | Useful FGD Modifications | Bots and NPCs | Dimensions | Skyboxes |
Overview
This entity is used in combination with emp_vehicle_spawner to give mappers the ability to spawn vehicles on demand. A vehicle configuration is stored in this entity as a preset for a vehicle to be spawned at a later point.
Notes
- The maximum number of armor plates per side is 6
- Each chassis has its own version of each engine, and giving a jeep engine to a heavy tank may produce undesired performance loss.
- You may place up to 8 weapons per vehicle.
- This does not abide by weight or chassis restrictions, so absurd configurations are possible.
- You have to have the weapons/armor/engine the tanks use researched or the game will crash!
Keyvalues
- Name
- Given name so other entities can refer to this
- Faction <choices>
- Which faction will own the tank.
- Spawn Point
- Whether or not this vehicle will act as a mobile spawn point. Any APC that spawns after APD has been researched will act as a spawn point, regardless of this setting.
- Cost <integer>
- The cost of the vehicle. The vehicle will not be built if the team cannot afford it. A cost of 0 is allowed.
- Chassis <integer>
- ID for the chassis type.
- Engine<integer>
- ID for the engine type.
- Armor <integer>
- ID for the armor type.
- Front Armor <integer>
- The number of plates of armor on the front.
- Rear Armor <integer>
- The number of plates of armor on the rear.
- Left Armor <integer>
- The number of plates of armor on the left.
- Right Armor <integer>
- The number of plates of armor on the right.
- Weapon 1 Type <integer>
- ID for the weapon type.
- Weapon 1 Mode <choice>
- The key binding for this weapon. ("Primary" or "Secondary")
- Weapon 1 Groups <integer>
- The weapon groups will this weapon will be associated with. Group 1-6 are valued 1,2,4,8,16,32 in that order. Add the values to make a weapon part of more than one group. For example, a value of 6 will mean the weapon is in groups 2 and 3.
- Repeated all the way through Weapon 8