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{{Sitenav|Commanding}}
{{Sitenav|Commanding}}


One of the most important people within a [[Factions|Faction]] is its [[Commander]]. Charged with directing the team and building structures, entire battles may be decided based on the skill of the [[commander]].
One of the most important people within a [[Factions|Faction]] is its Commander. Charged with directing the team and building structures, entire battles may be decided based on the skill of the Commander.
[[Image:Commanderinterface.jpg|thumb|right|The Command Interface]]
[[Image:Commanderinterface.jpg|thumb|right|The Command Interface]]
[[Image:Commandervoting.gif|thumb|right|The Commander Voting Menu]]
[[Image:Commandervoting.gif|thumb|right|The Commander Voting Menu]]
== Becoming the Commander ==
== Becoming the Commander ==
Teams will have approximately 30 seconds to decide upon a commander and corresponding tactics. To avoid having random people or people who do not want to command being voteded in, you have to click on the '''Opt In''' button to join the pool of people willing to be commander. Whomever is voted commander will automatically spawn in the command vehicle as opposed to the Barracks.
At the beginning of each round, teams are allocated 120 seconds to decide upon a commander and corresponding tactics. To avoid having random people or people who do not want to command being voted in, you have to click on the '''Opt In''' button to join the pool of people willing to be commander. Whomever is voted commander will automatically spawn in the command vehicle as opposed to the Barracks.


Otherwise, becoming commander is as easy as entering your faction's [[Command Vehicle]] before anyone else does. Whoever is inside the CV is commander. If someone leaves it and you hop in, you become the commander.
Otherwise, becoming commander is as easy as entering your faction's [[Command Vehicle]] before anyone else does. Whoever is inside the CV is commander. If someone leaves it and you hop in, you become the commander.
{{Note|Commanders may leave the CV temporarily to build a building. It is a bad idea to take this opertunity to take over.}}
{{Note|Commanders may leave the CV temporarily to build a building. It is a bad idea to take this opportunity to take over.}}
{{Note|Commanders are not all-powerful, however. They can be forcibly removed from their position via a kick vote from enough members , usually 60%, of their own team. This is done via the F menu using the command F S space. If the current commander is, for some reason, not doing there job, they should be removed as fast as possible to avoid an almost certain loss.}}
{{Note|Commanders are not all-powerful, however. They can be forcibly removed from their position via a kick vote from enough members , usually 60%, of their own team. This is done via the F menu using the command F S space. If the current commander is, for some reason, not doing their job, they should be removed as fast as possible to avoid an almost certain loss.}}


== The Command Interface ==
== The Command Interface ==
[[Image:Comm_gui.jpg|thumb|right|The Command Interface]]
[[Image:Comm_gui.jpg|thumb|right|The Command Interface]]
Once you're inside the [[Command Vehicle]], you may press '''F2''' to switch to the command interface. This will show you an overhead view of the current map.  
Once you're inside the [[Command Vehicle]], you may press '''F2''' to switch to the command interface. This will show you an overhead view of the current map.  
* To move around within the map, run your mouse to one of the sides of the screen, or use the arrow keys. Alternitivly, you can jump around by clicking on the mini map.
* To move around within the map, run your mouse to one of the sides of the screen, or use the arrow keys. Alternatively, you can jump around by clicking on the mini map.
* To zoom in and out, scroll with the mouse wheel.
* To zoom in and out, scroll with the mouse wheel.
* To rotate the display, hold down the '''ALT''' key and move your mouse.
* To rotate the display, hold down the '''ALT''' key and move your mouse.
The Command Interface pretty much behaves just like a typical [[RTS]]. There are three menus at the lower right that lead you to things like your current units/players, [[Structures|Building]], [[Vehicles|Vehicle Production]], and [[Research]].
The Command Interface pretty much behaves just like a typical [[RTS]]. There are three menus at the lower right that allow you access to your current units/players, [[Structures|Building]], [[Vehicles|Vehicle Production]], and [[Research]].


You may select your own buildings and units by clicking on them. This will show you their health and any relevant stats.
You may select your own buildings and units by clicking on them. This will show you their health and any relevant stats.
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Once you have exited the command interface, you may then hit your "USE" key (default: '''E''') to leave the [[Command Vehicle]].
Once you have exited the command interface, you may then hit your "USE" key (default: '''E''') to leave the [[Command Vehicle]].


There is a community made User Interface called Nesquiko's VGUI located [http://forums.empiresmod.com/showthread.php?t=8358 here] that was made for version 2.24 but can be used on 2.25.  Which consists of a transparent view so a commander can see who is using the voice communication and enhances battlefield viability.
{{Warning|Follow the directions Nesquiko gives and back up your files!.}}
{{Note|SMG1 and SMG2 are backwards so the user interface says you have SMG1 but you will spawn with the opposite SMG displayed in the picture.}}


== Giving Orders ==
== Giving Orders ==
Giving orders is again, just like an RTS. Left click on a unit or player, right click where you'd like them to go or on another unit/structure to attack/defend. The player can then acknowledge your command via the player menu (defaults to the '''F''' key), or ignore you and run around on his own.
Giving orders is again, just like an RTS. Left click on a unit or player, right click where you'd like them to go or on another unit/structure to attack/defend. The player can then acknowledge your command via the player menu (defaults to the '''F''' key), or ignore you and run around on his own.


Selecting units to attack can also be done by holding the 'Ctrl' key whilst dragging out a box around your target.
Currently, the Commander cannot issue attack targets. However, he may issue 'move here' commands
 
If you tell a player to attack something or to move somewhere, they will see a green or red reticle on their screen directing them to the target. This is beneficial if they need to track a moving player or unit, it's easier to find something that's marked on their screen when they're hiding behind walls or out of direct line-of-sight.


== Creating Groups ==
== Creating Groups ==

Revision as of 23:08, 21 February 2013

Home > Commanding

One of the most important people within a Faction is its Commander. Charged with directing the team and building structures, entire battles may be decided based on the skill of the Commander.

The Command Interface
The Commander Voting Menu

Becoming the Commander

At the beginning of each round, teams are allocated 120 seconds to decide upon a commander and corresponding tactics. To avoid having random people or people who do not want to command being voted in, you have to click on the Opt In button to join the pool of people willing to be commander. Whomever is voted commander will automatically spawn in the command vehicle as opposed to the Barracks.

Otherwise, becoming commander is as easy as entering your faction's Command Vehicle before anyone else does. Whoever is inside the CV is commander. If someone leaves it and you hop in, you become the commander.

Note
Commanders may leave the CV temporarily to build a building. It is a bad idea to take this opportunity to take over.
Note
Commanders are not all-powerful, however. They can be forcibly removed from their position via a kick vote from enough members , usually 60%, of their own team. This is done via the F menu using the command F S space. If the current commander is, for some reason, not doing their job, they should be removed as fast as possible to avoid an almost certain loss.

The Command Interface

The Command Interface

Once you're inside the Command Vehicle, you may press F2 to switch to the command interface. This will show you an overhead view of the current map.

  • To move around within the map, run your mouse to one of the sides of the screen, or use the arrow keys. Alternatively, you can jump around by clicking on the mini map.
  • To zoom in and out, scroll with the mouse wheel.
  • To rotate the display, hold down the ALT key and move your mouse.

The Command Interface pretty much behaves just like a typical RTS. There are three menus at the lower right that allow you access to your current units/players, Building, Vehicle Production, and Research.

You may select your own buildings and units by clicking on them. This will show you their health and any relevant stats.

To leave the command interface press the log out button on the command interface or hit your E key. This is NOT your "USE" key while in the command interface, it is instead bound to "emp_comm_exit" by the Commander.CFG file in your \Empires\Cfg directory. Once you have exited the command interface, you may then hit your "USE" key (default: E) to leave the Command Vehicle.


Giving Orders

Giving orders is again, just like an RTS. Left click on a unit or player, right click where you'd like them to go or on another unit/structure to attack/defend. The player can then acknowledge your command via the player menu (defaults to the F key), or ignore you and run around on his own.

Currently, the Commander cannot issue attack targets. However, he may issue 'move here' commands

Creating Groups

Groups of players can be created and bound to a number in a similar fashion to other RTS games. To create a group, first select all players you want to be in that group. Then, press either "Shift" or "Ctrl" and the number you wish to assign to that group. To recall that group later, simply press the assigned number on its own. This process works independently of the squads established by players on the ground.

Building

To begin building, use the Build menu. The buildable structures and their costs are visible in a list to the right. Click on the one you'd like and find a place on the map where the building turns green to place it. If it turns yellow, you either need to get a friendly player or unit closer to the spot you'd like to build, or chase off any nearby enemies. If it's red, the location isn't suitable for construction.

Tip Tip: You can change the facing of a unit by holding your left mouse button down and dragging. This is often a good idea to make your bases easier to navigate through with vehicles.

Once the building is on the map, it starts with a small percentage of health. An Engineer must go to the building and construct it with his engineering tool. It's often a good idea to select one of your engineers and right click on the building needing construction. Other classes can also help build structures by pressing the use key (default "E") when targeting the unbuilt building, but this is considerably slower then the Engineer with his engineering tool.

Some structures like the Refinery must be placed in certain locations. See the Structures page for more details on each one.

Recycling

If you'd like to recycle a building for a portion of the resources you spent on it, select it and hit the Recycle button. After about 30 seconds, the building will destroy itself.

Managing Resources

Make sure you check out the Resources page for more details on how to earn resources to spend on Structures, Vehicles, and Research.

Researching

Researching is done via the Research menu and requires a Radar facility first. Simply look under the Research menu and hit the View Tree link to choose your next research target. See the Research page for more specifics.

Objectives

Depending on the map and game type you're playing, your objectives will vary. Make sure you're aware of what you're working towards.

Hotkeys

These are the default hotkeys for the Command Interface:

  • Zoom - 'Mouse Wheel'
  • Rotate - 'ALT'
  • Set group 'CTRL + 1-6'
  • Select group '1-6'
  • Attack order - 'a'
  • Move order - 'd'
  • Stop current order - 's'
  • Units menu - '7'
  • Build menu - '8'
  • Factory menu - '9'
  • Research menu - '0'
  • Jump to alert - 'Spacebar'
  • Exit Command Interface - 'e'

The hotkeys can be re-assigned via the in-game Options menu.

Guide to successful commanding

The guide was made by the community member John Shandy. It gives a good introduction on how to get a successful commander in Empires.