Emp vehicle preset: Difference between revisions
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== | {{MappingDocumentation}} | ||
==Overview== | |||
This entity is used in combination with [[emp_vehicle_spawner]] give mappers the ability to spawn vehicles on demand. A vehicle configuration is stored in this entity as a preset to later be spawned. | This entity is used in combination with [[emp_vehicle_spawner]] give mappers the ability to spawn vehicles on demand. A vehicle configuration is stored in this entity as a preset to later be spawned. | ||
Things to remember: | Things to remember: | ||
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* '''You have to have the weapons/armor/engine the tanks use researched or the game will crash!''' | * '''You have to have the weapons/armor/engine the tanks use researched or the game will crash!''' | ||
== | __TOC__ | ||
==Keyvalues== | |||
;Name | |||
:Given name so other entities can refer to this | |||
;Faction <choices> | |||
:Which faction will own the tank. | |||
;Spawn Point | |||
:Whether or not this vehicle will act as a mobile spawn point. Any APC that spawns after APD has been researched will act as a spawn point, regardless of this setting. | |||
;Cost <integer> | |||
:The cost of the vehicle. The vehicle will not be built if the team cannot afford it. A cost of 0 is allowed. | |||
;Chassis <integer> | |||
:ID for the chassis type. | |||
;Engine<integer> | |||
:ID for the engine type. | |||
;Armor <integer> | |||
:ID for the armor type. | |||
;Front Armor <integer> | |||
:The number of plates of armor on the front | |||
;Rear Armor <integer> | |||
:The number of plates of armor on the rear | |||
;Left Armor <integer> | |||
:The number of plates of armor on the left | |||
;Right Armor <integer> | |||
:The number of plates of armor on the right | |||
;Weapon 1: Type <integer> | |||
:ID for the weapon type. | |||
;Weapon 1: Mode <choice> | |||
:The key binding for this weapon. ("Primary" or "Secondary") | |||
;Weapon 1: Groups <integer> | |||
:The weapon groups will this weapon will be associated with. Group 1-6 are valued 1,2,4,8,16,32 in that order. Add the values to make a weapon part of more than one group. For example, a value of 6 will mean the weapon is in groups 2 and 3. | |||
;''Repeated all the way through Weapon 8.'' | |||
== | ==IDs== | ||
* [[Chassis ID]] | *[[Chassis ID]] | ||
* [[Armor ID]] | *[[Armor ID]] | ||
* [[Engine ID]] | *[[Engine ID]] | ||
* [[Weapon ID]] | *[[Weapon ID]] | ||
[[Category:Entity | [[Category:Entity]] |
Revision as of 17:29, 15 July 2010
Empires Mapping Documentation |
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Overview
This entity is used in combination with emp_vehicle_spawner give mappers the ability to spawn vehicles on demand. A vehicle configuration is stored in this entity as a preset to later be spawned. Things to remember:
- The maximum number of armor plates per side is 6
- Each chassis has its own version of each engine, and giving a jeep engine to a heavy tank may produce undesired performance loss.
- You may place up to 8 weapons per vehicle.
- This does not abide by weight or chassis restrictions, so absurd configurations are possible.
- You have to have the weapons/armor/engine the tanks use researched or the game will crash!
Keyvalues
- Name
- Given name so other entities can refer to this
- Faction <choices>
- Which faction will own the tank.
- Spawn Point
- Whether or not this vehicle will act as a mobile spawn point. Any APC that spawns after APD has been researched will act as a spawn point, regardless of this setting.
- Cost <integer>
- The cost of the vehicle. The vehicle will not be built if the team cannot afford it. A cost of 0 is allowed.
- Chassis <integer>
- ID for the chassis type.
- Engine<integer>
- ID for the engine type.
- Armor <integer>
- ID for the armor type.
- Front Armor <integer>
- The number of plates of armor on the front
- Rear Armor <integer>
- The number of plates of armor on the rear
- Left Armor <integer>
- The number of plates of armor on the left
- Right Armor <integer>
- The number of plates of armor on the right
- Weapon 1
- Type <integer>
- ID for the weapon type.
- Weapon 1
- Mode <choice>
- The key binding for this weapon. ("Primary" or "Secondary")
- Weapon 1
- Groups <integer>
- The weapon groups will this weapon will be associated with. Group 1-6 are valued 1,2,4,8,16,32 in that order. Add the values to make a weapon part of more than one group. For example, a value of 6 will mean the weapon is in groups 2 and 3.
- Repeated all the way through Weapon 8.