WeaponScript.Type: Difference between revisions

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{{VehicleWeaponCharacteristicsGeneral}}
{{VehicleWeaponCharacteristicsGeneral}}
==Type==
==Type==
An integer that defines the type of the weapon. Supported values are:
An integer that defines the type of the weapon. Defaults to 0. Supported values are:
* 0 (Machine guns)
* 0 (Machine guns)
* 1 (Tank cannons)
* 1 (Tank cannons)

Latest revision as of 09:31, 2 June 2010

Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Vehicle Weapon Script Characteristics List
General Characteristics | Sound Characteristics | Weapon Characteristics



General Characteristics
Name | Description | Icon | HUD Name | HUD Icon | Size | Type | Cost | Team | Research



Type

An integer that defines the type of the weapon. Defaults to 0. Supported values are:

  • 0 (Machine guns)
  • 1 (Tank cannons)
  • 2 (Artillery cannons)
  • 3 (Missile launchers)
  • 4 (Grenade launchers)
  • 5 (Aircraft bomb bays)