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  • * scaleImage 1 "visible" "1" ...
    703 bytes (66 words) - 07:11, 8 August 2017
  • ...nd 3, although 4-slot weapons have been known to work as well. Defaults to 1. ...
    286 bytes (31 words) - 09:32, 2 June 2010
  • ...) attribute allows you to define if you can fire this weapon when tired ( =1 ) or not ( =0 ). ...
    206 bytes (21 words) - 20:57, 8 September 2009
  • "skidallowed" "<0/1>" "skidallowed" "1" ...
    152 bytes (17 words) - 20:31, 6 July 2019
  • ...he damage will fall off over range. You can also use higher numbers (above 1). This will result in weapons being more deadly over longer range, and less ...
    523 bytes (78 words) - 20:43, 8 September 2009
  • ...pread a projectile has: increases (higher than 1) or decreases (lower than 1) the cone of fire. Defaults to 0.001. ...
    342 bytes (36 words) - 21:27, 2 June 2010
  • {| border="1" cellpadding="1" cellspacing="0" style="font-size: 85%; border: gray solid 1px; border-coll | {{Fixme|some text|nocat=1}} ...
    2 KB (213 words) - 04:34, 19 December 2023
  • * [[Repair Station]] Repair (Armor): 1 * '''Slot Size''': 1 ...
    1 KB (207 words) - 07:48, 19 July 2016
  • |Joins a team. Usage: jointeam <team number> where 1 = Spectator, 2 = Northern Faction, 3 = Brenodi Empire, 4 = Auto-Select. |Set the sound to be on(0) or off(1), while the game window loses focus. For example when you alt-tab into desk ...
    2 KB (256 words) - 20:16, 24 March 2019
  • "visible" "1" "enabled" "1" ...
    803 bytes (90 words) - 07:07, 8 August 2017
  • [[Image:BEMGTurrets.JPG|thumb|right|Brenodi Empire Machine Gun turrets levels 1-3.]] ...BEMLTurrets.JPG|thumb|right|Brenodi Empire Missile Launcher turrets levels 1-3.]] ...
    2 KB (275 words) - 20:36, 1 April 2021
  • "health" "1" $scale 1 ...
    4 KB (485 words) - 15:54, 5 July 2009
  • Divisor is equal to 1 + X: *A sabotaged Refinery adds +1. ...
    2 KB (286 words) - 20:29, 1 April 2021
  • * [[Repair Station]] Repair (Armor): 1 * '''[[Cannons]]''': 1 ...
    963 bytes (107 words) - 07:36, 19 July 2016
  • 1 Composite ...
    120 bytes (13 words) - 21:08, 16 April 2009
  • ...areas will have 1 refinery each. The middle capture point (flag) requires 1 player to capture and spawns 4 level 3 Missile Launcher turrets and boxes. ...
    1 KB (178 words) - 05:34, 21 August 2021
  • //"paintborder" 1 ...is of type backgroundtype_e (BACKGROUND_FILLED = 0, BACKGROUND_TEXTURED = 1, BACKGROUND_ROUNDEDCORNERS = 2) ...
    4 KB (487 words) - 23:26, 20 September 2018
  • ...ain base refineries are worth 2 resources while beach refineries are worth 1. The flag inside the cave is worth 2 resources. ...is hollowed out, inside you will find a capture point (flag). It requires 1 player to capture and will give 2 resources. ...
    1 KB (163 words) - 05:33, 21 August 2021
  • {{VersionTableRow|2.36|1|2024-02-18}} {{VersionTableRow|2.35|1|2023-07-08}} ...
    8 KB (540 words) - 02:51, 21 April 2024
  • Toggles a cvar between 0 and 1. Inherits all properties from [[CheckButton]]. ...
    160 bytes (16 words) - 05:32, 8 August 2017
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