WeaponScript.TurningAbility

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Vehicle Weapon Script Characteristics List
General Characteristics | Sound Characteristics | Weapon Characteristics



Weapon Characteristics
Damage Type | Ammo Type | Damage | MinimalDamage | Falloff | Falloffbase | Speed | Gravity | Heat | Heat To Target | Weight | Cycle Time | Clip Size | Total Ammo Clips | Reload Time | Projectile Spread | Inertia | Explosion Radius | Explosion Force
Variables for missiles: Dumb Missile | Homing Missile | Guided Missile | Missile Range | Lock On Time | Lock Range Modifier | Lock On Radius | Countermeasure Effectiveness | Turning Ability
Variables for bio: Player Bio Damage | Player Bio Time | Player Bio Interval | Vehicle Bio Damage | Vehicle Bio Time | Vehicle Bio Interval
Variables for particles: ExplosionSprite | ExplosionSpeed | Tracer Type



Turning Ability

Floating point value that determines how effective the missile can turn to home in on its target or guide itself to the crosshair for a guided missile.

  • 1.0 means the missile can turn instantly towards its target
  • 0.0 means the missile doesn't turn at all

Defaults to 0.1.