WeaponScript.Inertia: Difference between revisions
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{{VehicleWeaponCharacteristicsWeapons}} | {{VehicleWeaponCharacteristicsWeapons}} | ||
==Inertia== | ==Inertia== | ||
{{Note|This variable | {{Note|This variable is obsolete and doesn't work.}} | ||
Affects how the speed of the vehicle affects the momentum of the projectile. For example, a higher inertia means vehicle speed will affect the trajectory of the projectile, possibly causing it to veer off from a straight line or shoot farther or shorter. | Affects how the speed of the vehicle affects the momentum of the projectile. For example, a higher inertia means vehicle speed will affect the trajectory of the projectile, possibly causing it to veer off from a straight line or shoot farther or shorter. Defauls to 0. |
Latest revision as of 04:11, 25 June 2017
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Vehicle Weapon Script Characteristics List |
General Characteristics | Sound Characteristics | Weapon Characteristics |
Weapon Characteristics |
Damage Type | Ammo Type | Damage | MinimalDamage | Falloff | Falloffbase | Speed | Gravity | Heat | Heat To Target | Weight | Cycle Time | Clip Size | Total Ammo Clips | Reload Time | Projectile Spread | Inertia | Explosion Radius | Explosion Force |
Variables for missiles: Dumb Missile | Homing Missile | Guided Missile | Missile Range | Lock On Time | Lock Range Modifier | Lock On Radius | Countermeasure Effectiveness | Turning Ability |
Variables for bio: Player Bio Damage | Player Bio Time | Player Bio Interval | Vehicle Bio Damage | Vehicle Bio Time | Vehicle Bio Interval |
Variables for particles: ExplosionSprite | ExplosionSpeed | Tracer Type |
Inertia
Affects how the speed of the vehicle affects the momentum of the projectile. For example, a higher inertia means vehicle speed will affect the trajectory of the projectile, possibly causing it to veer off from a straight line or shoot farther or shorter. Defauls to 0.