WeaponScript.AmmoType
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| General Characteristics | Sound Characteristics | Weapon Characteristics |
| Weapon Characteristics |
| Damage Type | Ammo Type | Damage | MinimalDamage | Falloff | Falloffbase | Speed | Gravity | Heat | Heat To Target | Weight | Cycle Time | Clip Size | Total Ammo Clips | Reload Time | Projectile Spread | Inertia | Explosion Radius | Explosion Force |
| Variables for missiles: Dumb Missile | Homing Missile | Guided Missile | Missile Range | Lock On Time | Lock Range Modifier | Lock On Radius | Countermeasure Effectiveness | Turning Ability |
| Variables for bio: Player Bio Damage | Player Bio Time | Player Bio Interval | Vehicle Bio Damage | Vehicle Bio Time | Vehicle Bio Interval |
| Variables for particles: ExplosionSprite | ExplosionSpeed | Tracer Type |
Ammo Type
An integer that defines the type of ammo a machine gun fires. Defaults to 0. Supported values are:
- 0 (Normal)
- 1 (Damages vehicle armor)
- 2 (Explosive, damages vehicle armor and causes damage in a radius defined in Explosion Radius)