WeaponScript.Falloff
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Vehicle Weapon Script Characteristics List |
General Characteristics | Sound Characteristics | Weapon Characteristics |
Weapon Characteristics |
Damage Type | Ammo Type | Damage | MinimalDamage | Falloff | Falloffbase | Speed | Gravity | Heat | Heat To Target | Weight | Cycle Time | Clip Size | Total Ammo Clips | Reload Time | Projectile Spread | Inertia | Explosion Radius | Explosion Force |
Variables for missiles: Dumb Missile | Homing Missile | Guided Missile | Missile Range | Lock On Time | Lock Range Modifier | Lock On Radius | Countermeasure Effectiveness | Turning Ability |
Variables for bio: Player Bio Damage | Player Bio Time | Player Bio Interval | Vehicle Bio Damage | Vehicle Bio Time | Vehicle Bio Interval |
Variables for particles: ExplosionSprite | ExplosionSpeed | Tracer Type |
Falloff
Falloff is the range a bullet can travel until it starts to lose damage. Uses the same formula as infantry weapon falloff. Does not currently support minimal damage and changing of the falloff base. Defaults to 1000 game units.