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  • * Added tutorial bot spawner entity ([[emp_tutorial_bot_spawner]]). * Added commander target entity ([[emp_commander_auto_target]]).
    5 KB (629 words) - 08:11, 25 January 2019
  • ==Point Entities== ...to players in the world. Point entities are represented by a single cubic point in the Hammer editor, and are not represented by any visualization such as
    3 KB (410 words) - 04:39, 26 August 2017
  • ...di Empire]] spawn point, which can optionally be associated with a capture point. ...o a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spaw
    2 KB (262 words) - 16:54, 15 July 2010
  • Places a [[Northern Faction]] Spawn point. Has the option to be tied to a cap point or not. ...o a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spaw
    2 KB (265 words) - 16:55, 15 July 2010
  • ...marked by an [[emp_resource_point_prop]] so that one can actually see the point) to be able to play properly. Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with ''building'' i
    5 KB (843 words) - 01:12, 30 April 2014
  • {{Sitenav|[[Entity_Index|Entity Index]] > Emp_cap_point}} ...ch designates the area in which the player must be in order to capture the point. This brush will be invisble ingame.
    2 KB (362 words) - 20:25, 2 February 2009
  • {{Sitenav|[[Entity_Index|Entity Index]] > Emp_cap_model}} The physical flag entity that sits on the map with a changable banner depending on the owner of the
    385 bytes (60 words) - 13:50, 13 March 2006
  • ...layers will be upon map load. If a map contains multiple instances of this entity, one will be randomly chosen for each Unassigned player. :The name that other entities refer to this entity by.
    514 bytes (83 words) - 15:27, 11 June 2009
  • ...set the position of resource nodes in a level. You may optionally use this entity in conjunction with [[emp_resource_point_prop]]. :The name that other entities refer to this entity by.
    949 bytes (162 words) - 16:21, 15 July 2010
  • {{Sitenav|[[Entity_Index|Entity Index]] > Emp_eng_map_brush}} The Entity used for Engineer Buildable Structures in [http://empiresmod.info/index.php
    3 KB (566 words) - 15:18, 27 August 2017
  • {{Sitenav|[[Entity_Index|Entity Index]] > Emp_commander_auto_target}} This entity is used to give commander targets at a location set by the mapper.
    241 bytes (34 words) - 08:23, 11 August 2017
  • {{Sitenav|[[Entity_Index|Entity Index]] > Emp_resource_point_prop}} The Entity used to display a resource point model. Use in conjunction with [[emp_resource_point]].
    864 bytes (140 words) - 09:42, 22 June 2007
  • * Incorrect starting point for weapon tracer. *New entity "emp_mine_restrict" to block placement of grenadier mines
    157 KB (25,344 words) - 08:18, 25 January 2019
  • ...py your whole object has been selected, press control-T to make it into an entity. * Number of Parent Capture Point:
    3 KB (516 words) - 09:43, 22 June 2007
  • 3. Double click on the cube in the 3d view to bring up the entity propeties menu (make sure you use the selection tool to do this) then click Insert a emp_res_node entity, this will be the actual resource point so should be at ground level and under the prop.
    2 KB (406 words) - 00:39, 19 November 2007
  • ...each individual 'emp_cap_model' and changing number of the parent capture point. ...ick the block tool, drag a box around the area that a player can capture a point. (mine will be just bigger than the flag)You must then change the texture o
    6 KB (1,053 words) - 09:44, 22 June 2007
  • {{Sitenav|[[Entity_Index|Entity Index]] > Emp_eng_map_model}} An entity which when enabled can be built by the owning team's [http://www.empiresmod
    2 KB (419 words) - 06:28, 25 February 2007
  • Fixed teamsound entity caching Reviving suicided players no longer gives a point
    104 KB (15,304 words) - 08:17, 25 January 2019
  • New entity which allows multiple emp_eng_map_models (or a special entity which is designed to work with this) to be tied together into one buildable : List of entity IDs to tie together into a single object, picked like cubemap faces with en
    4 KB (743 words) - 18:11, 9 August 2017
  • {{qnotice|Team captured a capture point}}<br> {{hl2msg|bool|team|Team that captured the point}}
    3 KB (546 words) - 14:26, 5 May 2010

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