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- {{Sitenav|[[Entity_Index|Entity Index]] > Emp_commander_auto_target}} This entity is used to give commander targets at a location set by the mapper. ...241 bytes (34 words) - 09:23, 11 August 2017
- ...di Empire]] spawn point, which can optionally be associated with a capture point. ...o a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spaw ...2 KB (262 words) - 17:54, 15 July 2010
- Places a [[Northern Faction]] Spawn point. Has the option to be tied to a cap point or not. ...o a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spaw ...2 KB (265 words) - 17:55, 15 July 2010
- {{Sitenav|[[Entity_Index|Entity Index]] > Emp_resource_point_prop}} The Entity used to display a resource point model. Use in conjunction with [[emp_resource_point]]. ...864 bytes (140 words) - 10:42, 22 June 2007
- {{Sitenav|[[Entity_Index|Entity Index]] > Emp_eng_map_model}} An entity which when enabled can be built by the owning team's [http://www.empiresmod ...2 KB (419 words) - 07:28, 25 February 2007
- ...layers will be upon map load. If a map contains multiple instances of this entity, one will be randomly chosen for each Unassigned player. :The name that other entities refer to this entity by. ...514 bytes (83 words) - 16:27, 11 June 2009
- ==Point Entities== ...to players in the world. Point entities are represented by a single cubic point in the Hammer editor, and are not represented by any visualization such as ...3 KB (421 words) - 23:37, 7 January 2023
- {{Sitenav|[[Entity_Index|Entity Index]] > Emp_cap_model}} The physical flag entity that sits on the map with a changable banner depending on the owner of the ...385 bytes (60 words) - 14:50, 13 March 2006
- {{Sitenav|[[Entity_Index|Entity Index]] > Emp_cap_point}} ...ch designates the area in which the player must be in order to capture the point. This brush will be invisble ingame. ...2 KB (362 words) - 21:25, 2 February 2009
- {{Sitenav|[[Entity_Index|Entity Index]] > Emp_eng_map_brush}} The Entity used for Engineer Buildable Structures in [http://empiresmod.info/index.php ...3 KB (566 words) - 16:18, 27 August 2017
- ...set the position of resource nodes in a level. You may optionally use this entity in conjunction with [[emp_resource_point_prop]]. :The name that other entities refer to this entity by. ...949 bytes (162 words) - 17:21, 15 July 2010
- ...s stored in this entity as a preset for a vehicle to be spawned at a later point. ;Spawn Point ...2 KB (354 words) - 17:38, 15 July 2010
- * Your capture points need to be numbered correctly, capture point number 0 will not work with NPCs. ====NPC Entity List:==== ...3 KB (537 words) - 08:35, 9 August 2020
- {{qnotice|Team captured a capture point}}<br> {{hl2msg|bool|team|Team that captured the point}} ...3 KB (546 words) - 15:26, 5 May 2010
- ...each individual 'emp_cap_model' and changing number of the parent capture point. ...ick the block tool, drag a box around the area that a player can capture a point. (mine will be just bigger than the flag)You must then change the texture o ...6 KB (1,053 words) - 10:44, 22 June 2007
- 3. Double click on the cube in the 3d view to bring up the entity propeties menu (make sure you use the selection tool to do this) then click Insert a emp_res_node entity, this will be the actual resource point so should be at ground level and under the prop. ...2 KB (406 words) - 01:39, 19 November 2007
- As soon you have created your game_end entity, give it a recogniseable name. For example EndGame. This is our main entity. It will do the timelimit counting for us. ...4 KB (730 words) - 18:27, 9 August 2017
- ...py your whole object has been selected, press control-T to make it into an entity. * Number of Parent Capture Point: ...3 KB (516 words) - 17:23, 7 August 2021
- * Added checks to always display spawn point selection map at first team join * Fixed issue with tutorial entity. ...2 KB (323 words) - 11:35, 6 August 2021
- ...marked by an [[emp_resource_point_prop]] so that one can actually see the point) to be able to play properly. Buildings are in the form of entities. See the [[Entity Index]] for a complete list. Buildings are the entities with ''building'' i ...5 KB (843 words) - 17:23, 7 August 2021