|Empires Scripting Documentation|
|Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials|
|Infantry Weapon Characteristics Documentation|
|Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired|
|Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier|
BurstCycleTime is used for burst-fire weapons. It is the time a weapon cannot fire when it has reached its max Burst Shots. If you wish to have fully automatic fire for semi-automatic weapons, put BurstShots and BurstCycleTime to 0. Remember, it will still wait a time of Cycle Time after each individual shot. BurstCycleTime is written in seconds.