|Empires Scripting Documentation|
|Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials|
|Infantry Weapon Characteristics Documentation|
|Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired|
|Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier|
BurstShots is used for burst-fire weapons. It defines how many shots a burst-fire weapon may fire until it must wait for a period of Burst Cycle Time. If you wish to have fully automatic fire, put 0 for this attribute. This is handy for weapons that are originally semi-automatic, such as the pistols. This attribute is written as an integer.