InfWeaponCharacteristics.BurstShots: Difference between revisions
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Latest revision as of 05:39, 8 September 2009
| Empires Scripting Documentation |
| Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
| Infantry Weapon Characteristics Documentation |
| Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired |
| Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier |
BurstShots
BurstShots is used for burst-fire weapons. It defines how many shots a burst-fire weapon may fire until it must wait for a period of Burst Cycle Time. If you wish to have fully automatic fire, put 0 for this attribute. This is handy for weapons that are originally semi-automatic, such as the pistols. This attribute is written as an integer.