InfWeaponCharacteristics.CanFireWhenTired: Difference between revisions
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Latest revision as of 05:57, 8 September 2009
| Empires Scripting Documentation |
| Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
| Infantry Weapon Characteristics Documentation |
| Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired |
| Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier |
CanFireWhenTired
This boolean ( 0 or 1 ) attribute allows you to define if you can fire this weapon when tired ( =1 ) or not ( =0 ).