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==Explosion Radius==
==Explosion Radius==
This attribute is only available for the mortar and missile scripts, and defines the damage radius the projectile has when it explodes. Defined as an integer.
This attribute is only available for the mortar and missile scripts, and defines the damage radius the projectile has when it explodes. Defined as an integer. Defaults to 50.

Latest revision as of 07:05, 8 September 2009

Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Infantry Weapon Characteristics Documentation
Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired
Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier



Explosion Radius

This attribute is only available for the mortar and missile scripts, and defines the damage radius the projectile has when it explodes. Defined as an integer. Defaults to 50.