InfWeaponCharacteristics.RepairAmount: Difference between revisions

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{{InfWeaponCharacteristicsDocumentation}}
{{InfWeaponCharacteristicsDocumentation}}


==Heal Amount==
==Repair Amount==
This is the amount of building/vehicle health that is repaired per charge.
This is the amount of building/vehicle health that is repaired per charge. Defined as an integer.


This value can be modified by the "Engineer Heal" variable in the vehicle scripts.
This value can be modified by the "Engineer Heal" variable in the vehicle scripts.

Latest revision as of 22:11, 8 September 2009

Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Infantry Weapon Characteristics Documentation
Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired
Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier



Repair Amount

This is the amount of building/vehicle health that is repaired per charge. Defined as an integer.

This value can be modified by the "Engineer Heal" variable in the vehicle scripts.