InfWeaponCharacteristics.RepairAmount: Difference between revisions

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{{InfWeaponCharacteristicsDocumentation}}
{{InfWeaponCharacteristicsDocumentation}}


==Heal Amount==
==Repair Amount==
This is the amount of building/vehicle health that is repaired per charge.
This is the amount of building/vehicle health that is repaired per charge. Defined as an integer.
 
This value can be modified by the "Engineer Heal" variable in the vehicle scripts.

Latest revision as of 22:11, 8 September 2009

Empires Scripting Documentation
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials



Infantry Weapon Characteristics Documentation
Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired
Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier



Repair Amount

This is the amount of building/vehicle health that is repaired per charge. Defined as an integer.

This value can be modified by the "Engineer Heal" variable in the vehicle scripts.