InfWeaponCharacteristics.TurningSpeed: Difference between revisions
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==Turning Speed== | ==Turning Speed== | ||
This attribute can only be used by the missile scripts, and is used to define how easily the missile can turn. Goes from 0 to 1 as a floating-point value. | This attribute can only be used by the missile scripts, and is used to define how easily the missile can turn. Goes from 0 to 1 as a floating-point value. Defaults to 0.1. |
Latest revision as of 22:05, 8 September 2009
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Infantry Weapon Characteristics Documentation |
Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired |
Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier |
Turning Speed
This attribute can only be used by the missile scripts, and is used to define how easily the missile can turn. Goes from 0 to 1 as a floating-point value. Defaults to 0.1.