InfWeaponCharacteristics.RepairAmount: Difference between revisions
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{{InfWeaponCharacteristicsDocumentation}} | {{InfWeaponCharacteristicsDocumentation}} | ||
== | ==Repair Amount== | ||
This is the amount of building/vehicle health that is repaired per charge. | This is the amount of building/vehicle health that is repaired per charge. | ||
This value can be modified by the "Engineer Heal" variable in the vehicle scripts. | This value can be modified by the "Engineer Heal" variable in the vehicle scripts. |
Revision as of 22:10, 8 September 2009
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Infantry Weapon Characteristics Documentation |
Damage | Minimal Damage | Bullets | Cycle Time | Burst Shots | Burst Cycle Time | Falloff | Falloff Base | Melee Damage | Melee Cycle Time | Can Fire When Tired |
Unique values: Explosion Sprite | Velocity | Turning Speed | Explosion Force | Explosion Radius | Grenade Timer | Heal Amount | Repair Amount | Heal Modifier | Repair Modifier |
Repair Amount
This is the amount of building/vehicle health that is repaired per charge.
This value can be modified by the "Engineer Heal" variable in the vehicle scripts.