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Showing below up to 50 results in range #101 to #150.
- InfWeaponData.Playermodel (06:27, 8 September 2009)
- InfWeaponData.Anim Prefix (06:28, 8 September 2009)
- InfWeaponData.Bucket (06:29, 8 September 2009)
- InfWeaponData.Bucket Position (06:30, 8 September 2009)
- InfWeaponData.Clip Size (06:31, 8 September 2009)
- InfWeaponData.Clip2 Size (06:31, 8 September 2009)
- InfWeaponData.Primary Ammo (06:31, 8 September 2009)
- InfWeaponData.Secondary Ammo (06:32, 8 September 2009)
- InfWeaponData.Weight (06:34, 8 September 2009)
- InfWeaponData.Item Flags (06:34, 8 September 2009)
- InfWeaponData.BuiltRightHanded (06:34, 8 September 2009)
- InfWeaponData.AllowFlipping (06:35, 8 September 2009)
- InfWeaponData.Meleeweapon (06:35, 8 September 2009)
- InfWeaponSpreadAndKick.STANCESpread (06:43, 8 September 2009)
- InfWeaponSpreadAndKick.STANCESpreadModifier (06:44, 8 September 2009)
- InfWeaponSpreadAndKick.STANCESpreadMax (06:44, 8 September 2009)
- InfWeaponSpreadAndKick.STANCESpreadIncrement (06:45, 8 September 2009)
- InfWeaponSpreadAndKick.STANCESpreadDecrement (06:46, 8 September 2009)
- InfWeaponSpreadAndKick.Weapon Kick (06:47, 8 September 2009)
- InfWeaponSoundsAndSprites.Single Shot (07:00, 8 September 2009)
- InfWeaponSoundsAndSprites.Weapon (07:01, 8 September 2009)
- InfWeaponSoundsAndSprites.Weapon s (07:01, 8 September 2009)
- InfWeaponSoundsAndSprites.Ammo (07:02, 8 September 2009)
- InfWeaponSoundsAndSprites.Crosshair (07:03, 8 September 2009)
- InfWeaponSoundsAndSprites.Autoaim (07:03, 8 September 2009)
- InfWeaponSoundsAndSprites.Modelbounds (07:03, 8 September 2009)
- BuildingScript.name (16:54, 8 September 2009)
- BuildingScript.spottedname (16:56, 8 September 2009)
- BuildingScript.model (16:58, 8 September 2009)
- BuildingScript.model2 (16:58, 8 September 2009)
- BuildingScript.model4 (16:58, 8 September 2009)
- BuildingScript.model8 (16:59, 8 September 2009)
- BuildingScript.model16 (17:00, 8 September 2009)
- BuildingScript.model32 (17:00, 8 September 2009)
- BuildingScript.cost (17:01, 8 September 2009)
- BuildingScript.maxhealth (17:02, 8 September 2009)
- BuildingScript.damagedmodel (17:04, 8 September 2009)
- BuildingScript.damagedthreshold (17:11, 8 September 2009)
- BuildingScript.destroyedmodel (17:12, 8 September 2009)
- BuildingScript.vehiclephysbox (17:12, 8 September 2009)
- BuildingScript.recycletime (17:13, 8 September 2009)
- BuildingScript.carcassremovaltime (17:13, 8 September 2009)
- InfantryScripts (04:49, 9 September 2009)
- Emp infantry restrict (16:24, 6 January 2010)
- Join Us (20:30, 14 February 2010)
- Artificial Props (21:26, 19 February 2010)
- Fraktionen (06:19, 2 May 2010)
- Game events added (14:26, 5 May 2010)
- Map:emp cdr canyon (11:15, 6 May 2010)
- BuildingScript.startinghealth (13:36, 8 May 2010)