Entity Index: Difference between revisions

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(→‎Point Entities: describing what point entities are)
(→‎Model Entities: describing model entities)
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==Model Entities==
==Model Entities==
Model entities are similar to point entities, but instead are represented by a model. Model entities typically consist of visible, physical objects and are represented by some kind of model. With regards to Empires, a model entity would typically be a building such as a barracks, vehicle factory, ammo or health crate, turret, and so on.
* [[emp_building_imp_airfactory]]
* [[emp_building_imp_airfactory]]
* [[emp_building_imp_armory]]
* [[emp_building_imp_armory]]

Revision as of 03:56, 14 July 2010

Empires Mapping Documentation
Mapping Overiew | Hammer Configuration | Entity Index | Basic Mapping | Setup Resources | Tutorials | Useful FGD Modifications | Bots and NPCs | Dimensions | Skyboxes



Overview

The following is a comprehensive list of entities available in Empires.

Point Entities

Point entities are typically logic entities or other entities that perform useful functions, but remain invisible to players in the world. Point entities are represented by a single cubic point in the Hammer editor, and are not represented by any visualization such as a brush or a model.

Model Entities

Model entities are similar to point entities, but instead are represented by a model. Model entities typically consist of visible, physical objects and are represented by some kind of model. With regards to Empires, a model entity would typically be a building such as a barracks, vehicle factory, ammo or health crate, turret, and so on.

Brush-based Entities