Entity Index
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Overview
The following is a comprehensive list of entities available in Empires.
Point Entities
Point entities are typically logic entities or other entities that perform useful functions, but remain invisible to players in the world. Point entities are represented by a single cubic point in the Hammer editor, and are not represented by any visualization such as a brush or a model.
- emp_info_map_overview
- emp_info_params
- emp_info_player_imp
- emp_info_player_nf
- emp_resource_point
- emp_vehicle_preset
- emp_vehicle_spawner
Model Entities
Model entities are similar to point entities, but instead are represented by a model. Model entities typically consist of visible, physical objects and are represented by some kind of model. With regards to Empires, a model entity would typically be a building such as a barracks, vehicle factory, ammo or health crate, turret, and so on.
- emp_building_imp_airfactory
- emp_building_imp_armory
- emp_building_imp_barracks
- emp_building_imp_mgturret
- emp_building_imp_mlturret
- emp_building_imp_radar
- emp_building_imp_refinery
- emp_building_imp_repairstation
- emp_building_imp_vehiclefactory
- emp_building_nf_airfactory
- emp_building_nf_armory
- emp_building_nf_barracks
- emp_building_nf_mgturret
- emp_building_nf_mlturret
- emp_building_nf_radar
- emp_building_nf_refinery
- emp_building_nf_repairstation
- emp_building_nf_vehiclefactory
- emp_cap_model
- emp_eng_map_model
- emp_imp_ammo_crate
- emp_imp_commander
- emp_imp_health_crate
- emp_nf_ammo_crate
- emp_nf_commander
- emp_nf_health_crate
- emp_resource_point_prop