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  • * scaleImage 1 "visible" "1" ...
    703 bytes (66 words) - 07:11, 8 August 2017
  • ...nd 3, although 4-slot weapons have been known to work as well. Defaults to 1. ...
    286 bytes (31 words) - 09:32, 2 June 2010
  • ...) attribute allows you to define if you can fire this weapon when tired ( =1 ) or not ( =0 ). ...
    206 bytes (21 words) - 20:57, 8 September 2009
  • "skidallowed" "<0/1>" "skidallowed" "1" ...
    152 bytes (17 words) - 20:31, 6 July 2019
  • ...he damage will fall off over range. You can also use higher numbers (above 1). This will result in weapons being more deadly over longer range, and less ...
    523 bytes (78 words) - 20:43, 8 September 2009
  • ...pread a projectile has: increases (higher than 1) or decreases (lower than 1) the cone of fire. Defaults to 0.001. ...
    342 bytes (36 words) - 21:27, 2 June 2010
  • {| border="1" cellpadding="1" cellspacing="0" style="font-size: 85%; border: gray solid 1px; border-coll | {{Fixme|some text|nocat=1}} ...
    2 KB (213 words) - 04:34, 19 December 2023
  • * [[Repair Station]] Repair (Armor): 1 * '''Slot Size''': 1 ...
    1 KB (207 words) - 07:48, 19 July 2016
  • |Joins a team. Usage: jointeam <team number> where 1 = Spectator, 2 = Northern Faction, 3 = Brenodi Empire, 4 = Auto-Select. |Set the sound to be on(0) or off(1), while the game window loses focus. For example when you alt-tab into desk ...
    2 KB (256 words) - 20:16, 24 March 2019
  • "visible" "1" "enabled" "1" ...
    803 bytes (90 words) - 07:07, 8 August 2017
  • [[Image:BEMGTurrets.JPG|thumb|right|Brenodi Empire Machine Gun turrets levels 1-3.]] ...BEMLTurrets.JPG|thumb|right|Brenodi Empire Missile Launcher turrets levels 1-3.]] ...
    2 KB (275 words) - 20:36, 1 April 2021
  • "health" "1" $scale 1 ...
    4 KB (485 words) - 15:54, 5 July 2009
  • Divisor is equal to 1 + X: *A sabotaged Refinery adds +1. ...
    2 KB (286 words) - 20:29, 1 April 2021
  • * [[Repair Station]] Repair (Armor): 1 * '''[[Cannons]]''': 1 ...
    963 bytes (107 words) - 07:36, 19 July 2016
  • 1 Composite ...
    120 bytes (13 words) - 21:08, 16 April 2009
  • ...areas will have 1 refinery each. The middle capture point (flag) requires 1 player to capture and spawns 4 level 3 Missile Launcher turrets and boxes. ...
    1 KB (178 words) - 05:34, 21 August 2021
  • //"paintborder" 1 ...is of type backgroundtype_e (BACKGROUND_FILLED = 0, BACKGROUND_TEXTURED = 1, BACKGROUND_ROUNDEDCORNERS = 2) ...
    4 KB (487 words) - 23:26, 20 September 2018
  • ...ain base refineries are worth 2 resources while beach refineries are worth 1. The flag inside the cave is worth 2 resources. ...is hollowed out, inside you will find a capture point (flag). It requires 1 player to capture and will give 2 resources. ...
    1 KB (163 words) - 05:33, 21 August 2021
  • {{VersionTableRow|2.36|1|2024-02-18}} {{VersionTableRow|2.35|1|2023-07-08}} ...
    8 KB (540 words) - 02:50, 1 May 2024
  • Toggles a cvar between 0 and 1. Inherits all properties from [[CheckButton]]. ...
    160 bytes (16 words) - 05:32, 8 August 2017
  • ;Weapon 1 Type <integer> ;Weapon 1 Mode <choice> ...
    2 KB (354 words) - 07:38, 16 July 2010
  • This flag defines if the model can be flipped. 0 means no, 1 means yes. ...
    148 bytes (16 words) - 21:35, 8 September 2009
  • This flag defines if the model is built right handed. 0 means no, 1 means yes. ...
    158 bytes (17 words) - 21:34, 8 September 2009
  • ...ion=0 | anglemod=0.1 | speedmod=0 | damagemod=1 | damageheat=0.01 | biomod=1 }} ...h=100 | regeneration=0.015 | anglemod=0.35 | speedmod=-0.00005 | damagemod=1 | damageheat=-0.04 | biomod=0.8 }} ...
    4 KB (476 words) - 18:22, 2 August 2021
  • [[Image:BEMGTurrets.JPG|thumb|right|Brenodi Empire Machine Gun turrets levels 1-3.]] :*Level 1 ...
    827 bytes (121 words) - 11:46, 3 February 2009
  • ...BEMLTurrets.JPG|thumb|right|Brenodi Empire Missile Launcher turrets levels 1-3.]] :*Level 1 ...
    831 bytes (121 words) - 11:46, 3 February 2009
  • [[Image:NFMGTurrets.JPG|thumb|Northern Faction Machine Gun turrets levels 1-3.]] :*Level 1 ...
    830 bytes (121 words) - 11:46, 3 February 2009
  • ...age:NFMLTurrets.JPG|thumb|Northern Faction Missile Launcher turrets levels 1-3.]] :*Level 1 ...
    835 bytes (121 words) - 11:47, 3 February 2009
  • {{SCI1|name=emp_allowspectators|value=1|flags=, "sv", "rep"|desc=Toggles whether the server allows spectator mode o {{SCI1|name=emp_sv_commander_resource_interval|value=1|flags=, "sv"|desc=}} ...
    9 KB (1,038 words) - 06:17, 8 October 2018
  • ...s the amount of shots the weapon can have in his primary magazine. Set to -1 to have infinite shots. ...
    184 bytes (26 words) - 21:31, 8 September 2009
  • ...number of slots required when selecting weapons. Current possible values [1,2,3].<br> [[WeaponScript.Type | Type]]: 0=machine gun, 1=tank cannon, 2=artillery cannon, 3=missile launcher, 4=grenade launcher, 5= ...
    1 KB (145 words) - 05:07, 9 May 2010
  • ...flag probably defines if a weapon is a melee weapon pur sang. 0 means no, 1 means yes. ...
    166 bytes (20 words) - 21:35, 8 September 2009
  • ...imum amount of clips a weapon can have. Defined as an integer. Defaults to 1. ...
    218 bytes (21 words) - 10:20, 2 June 2010
  • * $model - Should have a value of "1" if the texture is used on a prop. * $translucent - Setting this to "1" enables alpha blending. ...
    4 KB (491 words) - 17:01, 29 June 2020
  • ...ern capture point is a bit out of your way but if you capture it (requires 1 player) it will provide your team with 5 resources per second. ...ern capture point is a bit out of your way but if you capture it (requires 1 player) it will provide your team with 5 resources per second. ...
    923 bytes (139 words) - 05:34, 21 August 2021
  • ...issile can turn. Goes from 0 to 1 as a floating-point value. Defaults to 0.1. ...
    259 bytes (34 words) - 21:05, 8 September 2009
  • ...the amount of shots the weapon can have in his secondary magazine. Set to -1 to have infinite shots. It is usually used for melee in Empires. ...
    229 bytes (34 words) - 21:31, 8 September 2009
  • * 1 (Tank cannons) ...
    341 bytes (31 words) - 09:31, 2 June 2010
  • ===Step 1: Create a vehicle preset=== ...
    2 KB (271 words) - 07:48, 16 July 2010
  • *ITEM_FLAG_SELECTONEMPTY 1 ...
    461 bytes (54 words) - 21:34, 8 September 2009
  • ...e]]: This value determines what things mg weapons can damage. 0=infantry, 1=infantry+vehicles, 2=buildings+vehicles+infantry.<br> ...ctile Spread]]: only applicable to machine guns at the moment. A value of 1 is likely a full 180 degree cone.<br> ...
    5 KB (650 words) - 05:10, 9 May 2010
  • |(Default = 1) |(Default = 1) ...
    9 KB (1,232 words) - 06:05, 1 January 2024
  • where X is the level (1-3). ...damage that will be absorbed. A resistance attribute can lie between 0 and 1 and is defined as a floating-point variable. ...
    4 KB (552 words) - 02:50, 3 February 2011
  • [[ChassisScript.ArmorAngle1 | Armor Angle 1]]<br> [[ChassisScript.Seat1MinPitch | Seat 1 Min Pitch]]<br> ...
    6 KB (651 words) - 09:43, 1 October 2018
  • * '''Cannon''': 1 * '''Machine Guns''': 1 ...
    2 KB (287 words) - 15:10, 5 September 2013
  • '''1.''' ...
    515 bytes (82 words) - 21:50, 10 August 2023
  • {| border="1" cellspacing="0" style="border-color: #777777; border-collapse: collapse;" ...999; padding: 4px;" | NF APC || style="text-align: right; padding: 4px;" | 1 ...
    2 KB (235 words) - 01:32, 16 May 2010
  • * [[Repair Station]] Repair (Armor): 1 * '''[[Cannons]]''': 1 ...
    1 KB (191 words) - 00:30, 7 July 2016
  • * Increased Command Vehicle's Armor damage multiplier from 0.75 to 1. *** 1 Slot Artillery Cannon ...
    4 KB (535 words) - 05:05, 16 December 2020
  • * 1 (Damages vehicle armor) ...
    443 bytes (49 words) - 09:59, 2 June 2010
  • ...a map centered around a dormant volcano. It has 10 refineries which output 1 resource each. ...
    571 bytes (70 words) - 05:33, 21 August 2021
  • == 2.22.1 == ** 4/6/8/10 points for 1/2/3/4 squad members revived ...
    420 bytes (46 words) - 22:00, 6 August 2021
  • *Allow level 1, 2 and 3 turrets *Allow level 1 and 2 turrets ...
    3 KB (377 words) - 07:03, 16 July 2010
  • {{Note|1-slot weapons use an icon size (WxH) of 32x32, while 2 and 3-slot weapons us ...
    577 bytes (79 words) - 09:26, 2 June 2010
  • ...would be at the top. Another weapon that has bucket 0 and bucket_position 1 would be below the previous weapon. In Empires, every weapon has a bucket_p ...
    455 bytes (71 words) - 21:30, 8 September 2009
  • | '''Version''' || Release Candidate 1 ...3, and 4 were used for private testing on the Nachos and Test server. Beta 1 through Beta 4 were used for public play testing on various servers (thank ...
    6 KB (997 words) - 05:50, 21 August 2021
  • *1: Primary Weapon, RPG ...
    538 bytes (77 words) - 21:29, 8 September 2009
  • Emp_dune features a total of 10 refineries each outputting 1 resource. ...
    441 bytes (56 words) - 05:39, 21 August 2021
  • ...Vehicle Factory. Drygulch features a total of 12 resource nodes each worth 1 resource per second. ...
    527 bytes (68 words) - 23:45, 22 April 2022
  • ...to the enemy team. Chain features a total of 12 refineries each outputting 1 resource. ...
    590 bytes (81 words) - 05:35, 21 August 2021
  • "countertorquefactor" "1" "autotransmission" "1" ...
    9 KB (747 words) - 20:29, 6 July 2019
  • 1. Find the spot on your map where you want to place your resource node. I'm 1)OnEnable, target=(name of emp_resource_point_prop), action = Enable ...
    2 KB (406 words) - 15:39, 19 November 2007
  • * [[Repair Station]] Repair (Armor): 1 *'''[[Machine Guns]]''': 1 ...
    2 KB (287 words) - 07:47, 19 July 2016
  • ...number of slots required when selecting weapons. Current possible values [1,2,3].<br> [[WeaponScript.Type | Type]]: 0=machine gun, 1=tank cannon, 2=artillery cannon, 3=missile launcher, 4=grenade launcher, 5= ...
    11 KB (1,480 words) - 17:46, 28 February 2019
  • **ExposureMax 1.3 **Primary Fog Color: 180 85 1 ...
    829 bytes (83 words) - 05:08, 4 June 2019
  • ...defined. This attribute is written as an integer, and can range from 0 to 1 million. ...
    856 bytes (118 words) - 20:42, 8 September 2009
  • 1. To start off you should build the area you would like the battle to take p [[Image:step_1.gif|medium|step 1]] ...
    6 KB (1,053 words) - 00:44, 23 June 2007
  • 1 "NF APC" 1 "Bio Machine Gun" ...
    5 KB (545 words) - 02:29, 11 February 2022
  • ''sv_forcepreload 1'' in Autoexec.cfg ''+sv_forcepreload "1"'' in Launch Options. ...
    7 KB (1,124 words) - 05:07, 3 July 2016
  • To do so, you need to go to the <b>Outputs</b> Tab (1) in the entities properties and hit the <b>Add</b> (2) button. Now you need to select the newly created output (1) and press on the little arrow next to <b>My output named</b> (2). ...
    4 KB (730 words) - 08:27, 10 August 2017
  • ...with 2 level 2 Machine Gun Turrets, 2 level 2 Missile Launcher Turrets and 1 Armory. ...
    815 bytes (117 words) - 05:39, 21 August 2021
  • 1. A mdl decompiler. [http://nemesis.thewavelength.net/index.php?p=45 Multi- ...
    1 KB (148 words) - 09:11, 22 June 2009
  • | colspan="2" | '''Brenodi 9mm Pistol (Pistol 1)''' ...lspan="2" | Standard issue Brenodi pistol. The NF pistol and the BE pistol 1 share the same values. ...
    18 KB (2,277 words) - 18:24, 2 August 2021
  • {| border="1" cellspacing="0" style="border-color: #777777; border-collapse: collapse;" ...27e; padding: 4px;" | Bio MG || style="text-align: right; padding: 4px;" | 1 ...
    4 KB (545 words) - 03:57, 3 May 2012
  • 1. Load up your map in Hammer, and centre the views around where you want you 1. Load up your map in Hammer, and centre the views around where you want you ...
    3 KB (516 words) - 07:23, 8 August 2021
  • :The total number of resources that this resource point will give out. '-1' is infinite. A positive number is finite. ...
    949 bytes (162 words) - 07:21, 16 July 2010
  • == 2.27.1 == ** This feature is turned on by setting "emp_sv_antigrief_build_vehicles 1" on the server. ...
    3 KB (385 words) - 21:59, 6 August 2021
  • {| border="1" cellpadding="5" cellspacing="0" align="center" width="95%" style=" border: | Replaces the SMG2, you get the SMG3 from ye old Empires 1.0 ...
    9 KB (1,388 words) - 05:43, 30 June 2016
  • **The NF team must capture flags 7 through 1 in that order. ...
    1 KB (205 words) - 05:50, 21 August 2021
  • 1 Gas Turbine ...
    888 bytes (106 words) - 21:11, 16 April 2009
  • == Step 1: Build a large room == ...
    5 KB (843 words) - 07:23, 8 August 2021
  • * Seats: 1 ...
    1 KB (194 words) - 15:16, 5 September 2013
  • ...[[Squadcontrol]]'s [[Squadcontrol#Request_Menu|Request Menu]] and option n°1. ...mmand added by [[Squadcontrol]], it allows commanders to reset (default to 1) all privilege levels and chassis restrictions. ...
    21 KB (3,389 words) - 02:34, 11 February 2022
  • * Lowered the res given by each node to 1 ...of the bunker. There are 4 gunports on each side of the bunker, as well as 1 covering each entrance on the sides. There are also two ladders to access t ...
    4 KB (662 words) - 05:48, 21 August 2021
  • ...side of the canyon. The top part has a capture point (flag) which requires 1 player to capture and spawn boxes. There is also a tunnel going under the b ...
    1 KB (237 words) - 05:32, 21 August 2021
  • :Change all access control settings at once. 1=scout, 2=grenadier, 4=rifleman, 8=engineer, 16=NF, 32=BE ...
    2 KB (263 words) - 07:24, 7 January 2010
  • *** Decreased Heat from 1 to 0.8 *** Decreased Projectile Spread from 1 to 0.5 ...
    8 KB (1,088 words) - 02:14, 11 February 2022
  • === Step 1 - The MiniMap Image === ..., use the command "fog_override 1" to disable it (sv_cheats must be set to 1). Fly up to a decent height and look down. Do not go outside of the level. ...
    13 KB (2,227 words) - 00:58, 20 January 2023
  • [[ArmorScript.ExtraType1Resist | Extra Type 1 Resist ]]:Scale damage from building damage (??)<br> ...
    2 KB (300 words) - 21:05, 5 May 2011
  • ...| heatdiss=5 | horsepwpen=0 | horsephmod=0.25 | horsepamod=0 | heatoutmax=1 }} ...| heatdiss=5 | horsepwpen=0 | horsephmod=0.25 | horsepamod=0 | heatoutmax=1 }} ...
    15 KB (1,796 words) - 03:33, 5 August 2021
  • ...pop-up menu (default 'f') can also be accessed via console commands (as of 1.08, RC18). This allows them to be bound to keys, for more speedy usage. The 1 PLAYER_SPECIFIC_FRIENDLY (if a friendly is under your crosshairs) ...
    13 KB (2,268 words) - 22:47, 12 September 2017
  • ...other flag-related brushes and flags to link to this brush. Use a number, 1 or higher. ...
    2 KB (362 words) - 11:25, 3 February 2009
  • * Seats: 1 ...
    2 KB (320 words) - 15:19, 5 September 2013
  • ** 1~2 more damage. **BioArtResist 0 -> 0.1 (Bio Cannon) (This is to fix an inconsistency) ...
    7 KB (933 words) - 21:59, 6 August 2021
  • {{Note| A partir de la 1.08, la mayoría de las armas han sido modificadas para equilibrar el juego | colspan="2" | '''Brenodi Engineer SMG 1''' ...
    23 KB (3,573 words) - 07:11, 21 August 2021
  • ** Reduced Projectile Spread from 0.1 to 0.01 ** Reduced Projectile Spread from 1 to 0.3 ...
    14 KB (1,964 words) - 02:14, 11 February 2022
  • ...m size weapon that can be placed in the slot, the smallest weapons filling 1 box and the largest filling 3. ...in a group and each group can be called upon by using the keyboard numbers 1, 2, 3, 4, 5, and 6 (much like switching weapons as a soldier). To place a w ...
    7 KB (1,177 words) - 21:47, 21 February 2013
  • **Cycle Time 1->2.5 **Cycle Time 1->2.85 ...
    6 KB (776 words) - 01:33, 7 August 2021
  • ...skill will also reduce the drain rate of using the repair tool by roughly 1/3. Considered the most powerful of the [[Engineer]]'s skills. Is very usefu ...rone for at least five seconds (each promotion lets you become transparent 1 second faster). The [[Scout]] becomes less visible with more of his body to ...
    10 KB (1,596 words) - 07:18, 8 August 2021
  • [http://raegquit.com/coffeeburrito/music/attack.mp3 In-game music 1] ...
    4 KB (587 words) - 18:29, 8 August 2021
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